

This version you see here is the result of my web community giving me feedback and me listening. “The community made this game what it is now. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? It might simply be lacking polish here and there.” “The game is completely playable, all major features are implemented, everything works, there are no locked areas or "coming soon" areas, there are no gamebreaking bugs. What is the current state of the Early Access version? More minor features on top of the ones we already have.” “The main thing is better polish, better music, better sounds, less bugs. How is the full version planned to differ from the Early Access version? So sometime at the end of January, Idle Civilization should be out of EA.” Oh and I will add a cool feature here and there while I'm at it:Īpproximately how long will this game be in Early Access? The game is nearly finished, but I'd like some of your trust and good will at this moment in order to get it completely FINISHED. I'd like you to play it and test it and tell me where you find the bugs so I can fix them quickly. That bug you found? Yeah, I'd like my FINAL, FINISHED version to not contain it anymore. Unfortunately.that costs.Īnother thing? Well, you might've noticed the Unity logo right at the start of the game. So I would like Idle Civilization-tailored music and sound. Music you find online, while it might match the desired tone and mood you need, it won't be perfect.

That creates a better experience for everyone. I'd like to be able to commission my own music and sounds. Ok, there IS music and sound, quite enough of it I like to think, but they're royalty-free assets I got off the internet. Ok, but what's not finished you might ask? Well, music and sound for one. The following table shows the base values for each monster in the zone.Well almost finished, if it would be 100% finished we wouldn't be having Early Access. Clearing The Mist also unlocks the fourth row of Ascension perks and unlocks Rebirth, a second way to Ascend.Įvery monster in the The Mist has a 1/420 chance to drop a unique Card, and have +60% chance afterwards to drop higher quality star cards. Defeating Keymaster Z at the end of the zone unlocks access to the next zone, Dungeon. The Mist is the fourth zone in the Fight Screen, featuring 21 unique enemies.
